Summary
Work history
Education
Skills
Languages
Custom
Personal Information
Timeline
Generic
KIRILLS BOGDANOVS

KIRILLS BOGDANOVS

Riga,Latvia

Summary

Esmu students ar nelielu pieredzi pārdošanas jomā, man patīk strādāt jebkurā kolektīvā, neatkarīgi no darba veida, jo es gribu saņemt vairāk pieredzes strādāt komandā. Tagad studēju RTU, 2.kursā Informācijas Tehnoloģija un vēlos tālāk attīstīties IT jomā. Man arī patīk strādāt 3D modelēšanas programmās kā Blender.

Work history

KLIENTU APKOLPOTĀJS

Burger King Latvija
, Latvia
01.2023 - 05.2023
  • Klientu apkalpošana pie kases, telpu uzkopšana, trauku mazgāšana, ēdiena gatavošana

Education

BAKALAURA GRĀDS - INFORMĀCIJAS TEHNOLOĢIJA

Rīgas Tehniskā universitāte
Riga
09.2023 -

VIDUSSKOLAS DIPLOMS - undefined

Rīgas 96. vidusskola

Skills

  • Python

Developed scripts to optimize workflows and automate processes

Worked with Excel files using pandas, openpyxl, and other tools for data analysis and transformation Created programs and scripts to solve various problems using algorithms and data structures Implemented and optimized algorithms, including Minimax and Alpha-Beta Pruning, working with game tree generation and heuristic evaluation functions Developed interactive applications using Tkinter, PyQt, or other libraries 3D modelling software Blender project scripting, automated keyframe animations, skeletal rigging, and motion adjustments using Blender API


  • Java

Developed applications and scripts using Java, focusing on efficiency and scalability Worked with file handling, data structures, and optimization techniques for efficient data manipulation Implemented various algorithms, including a file compression algorithm and other computational solutions Worked with Java Threads and concurrency mechanisms to enhance application performance Developed interactive applications using JavaFX and Swing


  • C

Developed applications and system-level programs using C, focusing on performance and memory efficiency Designed modular and scalable applications following OOP principles


  • C#

Developed applications using C#, focusing on game development and interactive systems Worked with Unreal Engine (Blueprints & C#) to create gameplay mechanics, AI behavior, and physics interactions


  • Scala

Gained experience with Scala's functional programming paradigms, including immutability, higher-order functions, and pattern matching


  • Skills and Experience with Web Development:

HTML: Structured web pages using semantic HTML elements for better accessibility and SEO

CSS: Designed responsive and visually appealing layouts using CSS Flexbox, Grid, and custom animations with keyframes and transitions

JavaScript: Dynamic UI elements (buttons, links) that trigger animations and content changes Event-driven interactions, including hover effects, click-based animations, and dynamic content updates DOM manipulation to modify text, styles, and structure in real time Responsive design techniques to ensure seamless user experience across devices


  • MySQL expertise

Created relational databases using MySQL in SQL Developer and other database management tools Designed and structured tables, relationships (primary & foreign keys), indexes, and constraints for optimal data integrity Performed INSERT, UPDATE, DELETE operations to manage and modify data efficiently Executed SELECT statements with JOINs, GROUP BY, HAVING, subqueries, and indexing for performance improvements Developed stored procedures, functions, and triggers to automate data processing tasks


  • Blender

Created and optimized 3D models, including characters, environments, and objects, using mesh modeling techniques and modifiers Performed digital sculpting to create detailed, high-resolution models with fine textures and intricate features Applied and created textures using UV mapping, baking, and procedural methods to add realism and detail to 3D models Developed character animations, rigging, and keyframing to bring models to life, including skeletal animation and procedural animations Utilized Cycles and Eevee render engines for high-quality rendering, optimizing scenes for fast render times and stunning results Automated modeling, texturing, and rendering tasks using Python scripting in Blender to improve workflows and create procedural systems Created simulations for fluids, smoke, fire, and particles, and integrated them into scenes for realistic VFX in animations

Languages

Krievu
Angļu
Latviešu

Custom

  • Sportu zāle apmeklēšana
  • 3D modelēšana

Personal Information

Date of birth: 09/12/03

Timeline

BAKALAURA GRĀDS - INFORMĀCIJAS TEHNOLOĢIJA

Rīgas Tehniskā universitāte
09.2023 -

KLIENTU APKOLPOTĀJS

Burger King Latvija
01.2023 - 05.2023

VIDUSSKOLAS DIPLOMS - undefined

Rīgas 96. vidusskola
KIRILLS BOGDANOVS